Archive for October, 2005

I Heard A Herd Went And Heard The Herd Play with Heart and Sould

Saturday, October 29th, 2005

Wow,

So as I said, I was going to see The Herd tonight, and I friggin did! With a vengeance! Totally.

I spent today making a bobs set, out of cardboard, and I think it worked out really well, and am very happy with the result - hopefully it’ll last at least a few uses before succumbing to a destructive death :tongue:

So, we had cebs tonight, and, I’d be lying if I said I was happy with the evening. I just felt kinda over it for a bit. Hopefully it’s just a passing thing.

I headed home from Cebs early as I had a ticket to a see The Herd at The Tivoli. I got there at about 9:45, and there were people comin from all over the place it seemed. Anyway, I had a few beers and quickly loosened up and had a friggin great night. The Herd really know how to get a great response from a crowd.

They “finished” then had an encore, during which I took the opportunity to get up closer to the front. I’ve rarely gotten deep in the thick of a music crowd, just because I’ve never felt like moving at the level that people up close usually do, but tonight I had a great vibe and couldn’t stop moving.

Then they had ANOTHER encore, when I got closer AGAIN, and they played their possibly most well known song “Scallops”

“A $3.40 bag of fresh hip-hop
from your local fish & chip shop
aaaah Scallops, with
dollops of flavour on top”

So, I hung around and looked on stage for a set list, but there weren’t any, so I grabbed a fresh beer and called Dad, seeing if he or mum could come get me and save the cab fare home. Mum was dispatched, and I thought I’d walk towards where she’d be coming from, but she missed me as I waved. Ah well.

It was a great show, and I now have their back-catalogue as wish-list for Christmas :tongue: at least one or two albums.

Anyway, I’m tired - beers are getting to me.
Peace out.

Mike meets Shazza

Friday, October 28th, 2005


Click to view full comic.

Pictures Pictures Pictures

Wednesday, October 26th, 2005

Barbara’s Birthday 21/Oct/05

Barbara making a Tiramisu birthday cake.


Barbara and her friend Denise.


Barbara, Denise and Ina. Ina had an almost disasterous run-in with immigration here in Australia recently - had to buy another ticket to Germany so that NZ would let her in to return to Australia with a new visa. Apparently she had to buy a $2500 refundable ticket, and when she gets back, she’ll cash it in. Wierd.

Rob’s Birthday

Some people.


More people - Restaurant Rapide - delicious!


More people.


Birthday boy himself.

Leyton and Dean’s weekend.

Check out these bad boys. They raised the temperature in my apartment by about 20 degrees I reckon.

May I?

Monday, October 24th, 2005

May I?

Players
The game is best played by three to five players; there’s no real limit.

Cards
“May I?” is played with one deck of cards per 2 people playing, including both jokers from each deck of cards.

The Deal
There are seven rounds altogether. The first dealer is chosen randomly, and thereafter the turn to deal rotates clockwise. The deal itself is clockwise, one card at a time. In the first three rounds, the players receive 10 cards each; in the last four they receive 12 cards each.

The cards remaining after the deal are placed face down on the table to form the stock pile, the top card of which is turned face up and placed alongside to start the discard pile.

Object of the Game
The object of each round is to dispose of all your cards by a combination of melding, laying off, and discarding. In order to do any
melding or laying off, you must begin by fulfilling your contract for the round currently being played.

There are two kind of melds, sequences (also called runs) and groups (also called sets or books).

A sequence or run, in this game, consists of at least four consecutive cards of the same suit, such as
4c, 5c, 6c, 7c

An ace can count as low or high but not both at the same time. So
Ad, 2d, 3d, 4d
and
Jc, Qc, Kc, Ac
are both valid sequences, but
Qs, Ks, As, 2s
is not valid.

A group, set or book consists three cards of the same rank, irrespective of suit, such as
5d, 5d, 5s

Once it has been melded, a sequence can be extended by adding further consecutive cards at either end, as far as the ace in either direction; the longest theoretically possible sequence being 14 cards long with an ace at each end. A group can be extended by adding further equal ranking cards.

When a player goes out, by disposing of all their cards, the other players score penalty points for all the cards remaining in their hands. The object of the game is to be the player with the lowest score at the end of the series of seven rounds.

The Contracts
The contracts in each successive round are as the following.
* Two Groups of 3 (6 cards)
* One Group of 3 and One Sequence of 4 (7 cards)
* Two Sequences of 4 (8 cards)
* Three Groups of 3 (9 cards)
* Two Groups of 3 and One Sequence of 4 (10 cards)
* One Group of 3 and Two Sequences of 4 (11 cards)
* Three Sequences of 4 (12 cards)

The Play

The player to dealer’s left takes the first turn. A turn consists of:
1. The Draw
The player must either draw the top card of the stock pile or take the top card of the discard pile. A player who chooses to draw a card from the stock pile must first give any other player who wishes the opportunity to take the discard (see below).

2. Melding
The player may place groups or sequences from hand face up on the table. This can only be done once by each player during each round. When melding, the sequences or groups you lay down may contain more than the minimum number of cards. However, you cannot lay down one group if you need two, or if you need a sequence also.
Melding is optional - you are not required to meld as soon as you are able to.

3. Laying off.
Laying off is adding cards to groups or sequences which have already been melded - both your own and those melded by your opponents. You may lay off only if you have already melded in some previous turn of the current round. You may not lay off before or on the same turn in which you meld. There is no limit as to how many cards you may lay off in one turn. Laying off is optional - you are never obliged to lay off cards if you do not wish to.

4. The Discard.
At the end of your turn, you must discard one card from your hand and
placed it face up on top of the discard pile. Play continues with players taking turns clockwise around the table until one person has got rid of all the cards from their hand.

It can occasionally happen that the stock pile runs out of cards. If a player wishes to draw a card when there are no cards left in the stock pile, then you take all the cards of the discard pile except the top one, shuffle them together, and place them face down to make a new stock. The top card of the old discard pile remains face up to start the new discard pile. Play then continues as before.

If there are a lot of “May I?”’s (see below), it is just conceivable that both the stock pile and the discard pile might run out of cards. In that case the play ends. There is no winner and everyone scores penalty points according to the cards that they have in their hands (see scoring).

Taking the Discard Out of Turn (the “May I?”)
If at the start of your turn you choose to draw from the stock rather than take the discard, any player who desires the card on the top of the discard pile may ask for it (hence the name “May I?”. If several people want the discard, it goes to the earliest in turn to play after the person who is about to draw from the stock. The player who takes the discard in this way must take in addition the top card from the stock as a penalty card.

After someone has taken the discard out of turn, it is possible for a different player to take the next card of the discard pile in the same way, also taking a penalty card from the stock pile along with it. There is no limit as to how many times this can be done, but the same player is not allowed to take two successive cards from the discard pile in this way.

Only when the other players have had the opportunity to take any cards they want from the top of the discard pile does the person who was about to play draw from the stock and continue their turn. Note that the play resumes from its original point - the turn to play does not jump to the person who takes the discard.

Note also that if the player whose turn it is to play wishes to take the card at the top of the discard pile they may do so, without taking a penalty card from the stock pile, and no one else then has the chance to take any discards.

Jokers
Jokers may be used in either sequences or groups, to substitute for any missing card.

Once a joker is tabled, it cannot return to any players hand.

Special Rules for Particular Rounds
Rounds 1,2,3
Dealer deals 10 Cards.
Rounds 4,5,6,7
Dealer Deals 12 Cards.

Scoring
When someone goes out by getting rid of all their cards, play ends and the other players score penalty points for all the cards remaining in their hands, the cards scoring as follows:
Face cards (K,Q,J) - 10 Points
Ace - 15 Points
Joker - 25 Points
Number Cards are worth their spot (index) value.

At the end of the seventh and last round, the player with the lowest total score wins.

Variation
The game can be played without jokers.

Plan

Sunday, October 23rd, 2005

So just wanting to a list a few things we can do on our Xmas Getaway at the lovely Isle of Palms, it would be great if everyone could comment with other suggestions or places to play Golf etc?

1. Go to Beach (Do this a lot)
2. Play Golf
3. Casino
4. Lunch at Ashmores
5. Brunch at Casino
6. Shopping at Pac Fair
7. Movie
8. Blind Wine Tasting
9. Go to Byron/Yamba/Nimbin Day trip
10. Jetski Hire? / BBQ Boat?

Andrew

Excited

Thursday, October 20th, 2005

Peeps, I have a new phone. I know, I know. So exciting. It’s a Sony-Ericsson K750i, and I’m now on Optus.

Not actually using the new phone yet - still have to work out what to do next.

So, tomorrow is a Lara day, and we’ve got a heap to do. We just got our massive payout for the cinema deal, and we’re now flush with cash. Let’s spend it all before any bills come due, quick quick!

Allow me to explain

Tuesday, October 18th, 2005

Deano dutifully informed me that I neglected to discuss why it may’ve been the end of Nettie Woo.

Well, last night was the last game of our competition. We went out with a bang, winning 20-18, which was nice consolation, but small comfort, because our team is not re-nominating for the next comp. I’m a little sad, but I also need a little time to get myself up to proper fitness - keep buggering my ankles and knees - but I can’t afford to be sedentary.

So, there may be hope for me, as Penny is into netball, and was thinking of starting her own team to join the league. If that comes about, I’ll see about joining their team, but otherwise, I might be left in the lurch :(
So now, I can legitimately question; Is this the end for Nettie Woo? Find out in the next episode - same nettie time, same nettie channel!

Forgot to say…

Monday, October 17th, 2005

The Herd - a prolific Australian Hip-Hop crew are playing at the Tivoli on the 28th. Tix are about $20, and I’m really wanting to go. I Plan on buying tix on Thursday (if there are any left), so if you want to go, let me know.

k thx bye

Is this the end for nettie Woo?

Monday, October 17th, 2005

So, I’ve got a couple of reasonably big assignments due on Friday, and as such, I’ve been studying and trying/pretending to do them with a vigor most people have never seen! Add to the mix that fact that I’ve pretty much been a hermit in my room, only coming out for strategic reasons, and it’s pretty obvious why it’s never been seen!

Okay, so if you could hold out through that incoherent introduction, you’ll start to read about what I’ve done. We built a pillow-fighting pole/tower at Cebs on Friday, which was fun.

The weekend was largely dominated with lots and lots of study and reading, though it was pleasantly interrupted on Sunday by a birthday lunch for Karen at Sizzler at Toombul. I hadn’t been to sizzler in a while, and, I was pleasantly surprised. As they say, a little knowledge is a dangerous thing, and with my hospitality training, it’s hard not to be a snob about things, but, it was really just a nice time, I’m sure mostly due to the company!

So, I continued to do more study, and all through today I did more, actually getting a decent amount complete. Then tonight was netball. With relatively short notice, I asked if Sam could play again, which he did. Due to study and whatnot, I didn’t have time to collect him or drop him home, so I planned to pick him up from Brunswick street. However, nothing ever goes right in a pinch, so I had to make alternative arrangements, ended up picking him up at Buranda station, and hurriedly continuing on to the valley.

Major props to Sam - his game has improved at least a hundred percent, and considering he has only played twice, this is very admirable. He shot and generally played and positioned himself like a champ, though he still got a couple of bad calls against him. At one stage, he got knocked-the-hell out by a defender, and the ump called HIM for STEPPING! Go figure.

So tomorrow I’m doing more work on assignments and assessments. I’m having coffee with Michelle later though, so that’ll be a welcome break from monotony of uni.

Isle of Palms on Google Earth

Monday, October 17th, 2005


^^ Thanks to Godfrey for this Isle of Palms pic. :hay: